AI Insights · Timothy · October 2021
Top 5 Dinosaur Games Performance on Unified Platform in Africa Q3 2021
Explore the performance of the top 5 dinosaur games on a unified platform in Africa during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 dinosaur games on a unified platform in Africa showed varied performance in terms of weekly downloads, revenue, and active users. Below is an overview of how each game fared during this period, based on data from Sensor Tower.
Jurassic World™: The Game from Jam City, Inc. experienced fluctuations in weekly revenue, peaking at around $1.3K in the first week of September. Weekly downloads saw a gradual decline, starting at approximately 6.1K at the beginning of July and ending at around 3.9K by the end of September. Active users showed a slight decline from 14.5K in late June to around 11.5K by the end of September.
Jurassic World Alive, also from Jam City, Inc., saw its weekly revenue peak at about $1.2K in early July, with a noticeable dip mid-quarter before rising again to $1K in late September. Weekly downloads showed significant growth, starting at around 1.4K in mid-July and reaching approximately 2.8K by the end of September. Active users increased from about 6.3K in late June to nearly 7.9K by the end of the quarter.
ARK: Survival Evolved from Studio Wildcard maintained a relatively stable revenue throughout the quarter, peaking at around $937 in late August. Weekly downloads remained consistent, fluctuating around the 2K mark. Active users were steady, averaging around 17.5K throughout the quarter.
LEGO® Jurassic World™ from Warner Bros. had modest weekly revenue, peaking at around $270 in the last week of September. However, weekly downloads were minimal, with the highest being 43 in late August. Active users remained low but stable, averaging around 35 throughout the quarter.
Ulala: Idle Adventure from X.D. Global saw its highest weekly revenue at approximately $345 in late August. Weekly downloads were minimal, peaking at 31 in the last week of September. Active users steadily decreased from 818 in late June to 335 by the end of September.
For more detailed insights into the performance of these games, visit Sensor Tower.